In this Scene I explored the concept of 2Draymarching to use as smoke fog and foam water, Realtime Virtual Texturing to blend assets more efficiently with the environment, and tree color variation to bring more variety to the trees, The following link there is a presentation that I did in case of anyone interested to it with the nodes breakdowns.
https://docs.google.com/presentation/d/1FO0i2j7XnCoF4IBrpTaq_kw_XUAOEwvyZFP9jbzXJ_8/edit?usp=sharing
Within the last 3 weeks I've been focusing on increasing my experience in Maya and doing so now I am hooked with it. I have completed multiple courses, now my next project coming soon here is 100% Maya related with renders in Unreal Engine.