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Unreal Kitchen

Here I present to you a Kitchen that I designed to explore how to bring a project to life.

By itself, creating a kitchen was not a big deal, but after laying the blockout and making more intricate modeling, I noticed a feeling of emptiness, no desire to be in that environment at all. I started to look at what makes a kitchen feel unique. Those were the small items, and hey! Quixel Bridge offered many options, but I preferred to limit myself to only using materials or a pair of assets because they are accessible, these models being the basil plant, chopping board, and fruits.

The items that I prefer to give more attention to were the ones that I have here to my reach, the microwave was the one at my mother's in-law house, the oven was not feeling accurate without light and grill inside, or these modern kitchens offered by GE. I mean, even the spatulas were a key to making this scene seem more real.

Lighting was another lesson. I appreciate having approached this from a low-quality test lighting to the final baking. Otherwise, I could see how this could have taken more time than it should.

Models provided by Quixel Bridge:
Basil
Cutting Boards
Fruits

MainArea01

MainArea01

Mainarea02

Mainarea02

BasilonFrame

BasilonFrame

DetailBasil

DetailBasil

Microwave01

Microwave01

Microwave detail of emission map and detail on door/glass

Microwave detail of emission map and detail on door/glass

MicrowaveDetail02

MicrowaveDetail02

MicrowaveDetail. Under the microwave I made all the panels and stickers corresponding to it

MicrowaveDetail. Under the microwave I made all the panels and stickers corresponding to it

TowelSimulationDetail

TowelSimulationDetail

DetailStove

DetailStove

Utensils

Utensils

Faucet

Faucet

SoapDispenser

SoapDispenser

KitchenKinves

KitchenKinves

Flickers and Detail con the screws

Flickers and Detail con the screws

DetailGabinets

DetailGabinets

CeilingLamp

CeilingLamp

CeilingLampDetail

CeilingLampDetail